Player: Michael
Character Name: Deyr
Alias/Nickname: The Ilindril/White Archer
Race: Huvel (Auratonan)
Age/Date of Birth: 43, Born 3076 ADW
Apparent Age: 21
Sex: Male
Height: 5' 9"
Weight: 140 lbs.
Hair Color/Style: Long, straight, white hair falls between his shoulder blades. Sometimes, especially when expecting trouble, Deyr will tie his hair back in a ponytail to keep it out of the way. If there isn't time for that he knows how to whip it into a crude knot in two seconds time. A trait inherited from his Elsyven side.
Eyes: Bright emerald green.
Marks/Scars/Tattoos: One and a half inch tall band of runic writing circling his right, upper arm.
Physical Appearance: Deyr has the short, pointed ears of a Huvel. An effeminate quality to his facial construction, somewhat more angular jawline and fine, white eyebrows. Long, white hair that hangs freely about his back or back; silken and light stirring in the wind. His naturally light or pale skin complexion can at times appear more 'peach' or 'cream' like after getting a fair amount of sun over time. He does not, however, sunburn easily. Never in his life as Deyr been described as overweight or pudgy. Unlikely, given his heritage, it is much of an option, however he keeps busy training, exercising, and leaping about trees or buildings to stay in shape and keep his upper body strength at its prime. Unlike his Elsyven kind, however, Deyr does have something closer to a Medium-sized build, with more muscle tone than most Elsyven are given credit for; sculpted pectoral muscles and firm legs.
Occupation/Class: Silver Archer / Mercenary
Magic/Magite: N/A
Carried Possessions: * Backpack with survival gear. * A small, wooden box approximately 8x9x2 inches in size. It contains a simple lock on the front preventing people from peeking at what's inside. Deyr never opens the box in view of others, if ever. Nothing exceptional about the quality or craftsmanship of the box itself, and its lock would be easily picked by a thief.
Clothing and Armor: Deyr's clothing can change from day to day, or from one casual to formal event after another as the need arises. Typically, however, he prefers comfortable clothing that doesn't impede his ability to move freely; nothing too loose it can catch on something, nor so tight it reduces his range of motion (no plate mail). Human or Elsyven doesn't much matter to him, though in the forest he does favor Elsyven craft as it tends to blend in with the natural surroundings. Earth-tone hues are best with greens, blues, and blacks being most common. Brown has its place as well, but is rarely a dominant color of his attire. Often times Deyr will wear light to moderate armor protecting his upper body with some binding about the legs and arms. Most of the time he wears a gauntlet on both forearms; while practice keeps his bowstring from slapping his skin Deyr tends to fire his bow under tense situations and needs to keep his arms in the best of conditions to pull out the full force of any bow. Sturdy traveling boots able to withstand a variety of environment conditions always adorn his feet, however. Even in formal events he tends to prefer boots over fancy shoes; though he'll be so kind as to polish and clean them.
Weapons: Bow: An Ilindril crafted bow, quite unique and none too cheaply made. A remarkable, light-weight, white metal that shines under the dimmest lighting condition. Deyr received this weapon as a young man after saving some rather wealthy nobles twice in the same week; people that later employed him into their service for his work. Having been crafted with such a rare and expensive metal, the bow was worked over by one of the finest bow makers in the region to ensure it could deliver a solid punch to each arrow when drawn to its full length. Black leather wrapped just off-center on the bow provides the grip for its wielder, with fine rivulets of gold curling about the length like slender vines. This bow, if seen, would easy identify Deyr to certain persons in Auratonan; consequentially Deyr has taken to wrapping it in light strips of bark, thin leather, or other material.
Short-Sword: For when people get too close and an arrow isn't readily at hand to jab into their throat.
Likes: Forests, Rivers, Birds, Drinking, Stories, Laughing, Shooting Matches, Good Samaritans, Walking
Dislikes: Wagon Rides, Assassins, Undead, Israidians, Strip Mining, Slavery, Whores
Merits: Outgoing, Indomitable, Devoted, Swift, Risk-taker
Flaws: Audacious, Addict: Archery, Hoity-toity, Infamy, Reckless, Stubborn, Troublemaker
Worst Fear: Losing, or lacking the ability to use, his both of his arms that are necessary to use a bow. Ranged magite users. Nothing gets the heart racing like a large fireball flying at you. Deyr usually seeks cover and tries finding a way to take the magite user down as soon as possible, or looking for an escape route.
Personality: Deyr's an able fighter that doesn't lose his head even in a tight spot. His ability to take risks--reckless some might call it--has gotten him and those he was charged with protecting out of a number of lethal situations. Despite his carefree or even flippant demeanor at times, or the loud cries at a local tavern, Deyr sizes up a situation and does what has to be done to resolve it; his primary focus on any charges, the innocent or uninvolved, and then himself. While he does not enjoy killing people, he is willing to take down anyone threatening him especially with a weapon.
When not hired for a job--which he doesn't do Assassinations--Deyr enjoys frequenting public places (e.g. tavern, market) to mingle. As a Huvel in Auraton that isn't always easy unless there's copious amounts of alcohol involved, but he makes it work out in order to have a good time. Listening to bards and providing escorts through forests are other pass times he enjoys as well.
History: People might expect an uncanny or difficult childhood growing up as a Huvel in Auraton. Deyr won't deny his share of racism for being part Elsyven, but then it was that strife that forced him to develop the drive that keeps him going to this day. Nothing keeps him down; swords and arrows may pierce his ass, but words wash clean off. For the most part, however, he grew up with his Father, the Human, out in the country near the woods. Many times he saw his Elsyven Mother and her people, but acceptance had been a hard sell.
As an adolescent prowling the forests with his trusty, wooden bow, Deyr came upon a group of Humans under siege by other, unidentified Humans. From his perch above he caught sight of a family in the throng of guards fighting for their lives. Never having been in such a real battle before Deyr hesitated, but soon launched himself forward and began pelting arrows down on the 'bandits.' Once saved the family expressed their gratitude and awarded the 'lad' some coin before rushing off.
Days later, in the city of Esysia, the Huvel came upon the same family under attack by yet another roving band of miscreants. Again he launched into a hail of arrows, only this time one of the bandits flanked him and cleaved the wooden bow in half. Staggered, he fell and scrambled back before his back bumped into a bunch of crates. A narrow slat of wood lay on the ground; picking it up he threw himself forward and impaled the bandit.
After the second bout, the family decided to reward their twice-savior with something more than gold; something to replace his box that'd been ruined in the act of helping to save them. That was when they gave him the bow made of Ilindril; a metal so white it was often described as being made from the Heavens themselves. With that they also offered the young man a job as a guard and the opportunity to train with the Captain of their guards to improve his skills.
Over twenty years later in their service, Deyr having provided the family numerous services of varying legally dubious escapades that come with wealth, the enemy of the family--for whom they'd struggled with since that fateful day as a 'lad'--finally found an opening. As the Huvel stood on the balcony one night, contemplating the future as the Father of the Family continued to grow older, an explosion rocked the estate. The blast cast him free and out over the river below.
When Deyr came to he found himself and his alias as the 'White Archer' outlawed in their region; charged with the attack on the people that'd taken him in. This time the family hadn't survived and it left him at the mercy of the rival Family whose influence didn't span all of Auraton, but covered its share.
For the past three years Deyr has worked under his assumed name to avoid being found by people loyal to the Rival Family, the Correntans, or people "just doing their job" listening to those bought out by the Correntans. Every day the Huvel has been working to find those connected with the people that'd framed him; uncovering information he hopes one day to bring them to their knees or at the very least give him the chance to repay the favor for destroying everything he'd come to love.
To finance his efforts, Deyr has taken to a Mercenary's work, but declines any jobs involving assassinations or hits. Even if he ends up killing in order to survive or escape, being left no other option, Deyr refuses to become a murderer for hire. He likes to think this has left him his sunny disposition.
