Zash
.:Basic Information:.
Name: Runicism
Character Name: Zashid D’Mara
Alias/Nickname: Zash, The Red, The most dangerous man alive
Race: Human
True Age: 23
Apparent Age: 20's
Sex: Male
Height: 5'10"
Weight: 150 lbs
Hair Color/Style: Zash’s hair radiates a vibrant red. It’s scraggly, wild, and messy blades of hair stick out in every direction. The red color is multi-faceted ranging from a deep crimson to a bright blood red.
Eyes: Dark, dark brown.
Marks/Scars/Tattoos: Some minor scars due to burns on his hands and arms.
Physical Appearance: Zash is thin, lanky, and looks eternally disheveled. His hair is a mess, though he's cleanly shaven. His eyes are rimmed with the shadows of sleepdeprivation. Despite the sloppy look, Zashis energetic and quite verbal. Onoccasion he exhibits a crooked half grin that slowly emerges at the mostinappropriate of times, while his head tilts awkwardly to one side.
Occupation/Class: Wilder / Merchant
.:Secondary Information:.
Philosophy:"Trust me, this is going to be awesome"
Magic Schools: Fire, Lightning, Earth, Ice
Carried Possessions: A large leather saddle bag where he carries his coins and the collectionof worthless trinkets he peddles to whomever will bite.
Clothing and Armor: The quality of clothes belie his less thanorganized appearance. Though nothingflashy, Zash wears a simple grey button up tunic of fine light weight cloththat is neatly fitted, though the buttons are often not aligned with the properhole. His loose fitting black breechesare made from a stiff cloth and are tied off just below his knees, leaving his shinsexposed. On his left hand is a smallblack fingerless leather glove. On hisright hand is a heavy leather gauntlet that covers almost his entireforearm. The four Magite stones areimbedded on the underside of the gauntlet, along the inside of the forearm.
Weapons: A slim, perfectly cylindrical black staff. The staff is nearly as tall as Zashhimself. It is made of a light weight,but sturdy wood, and has an unusual glossy finish.
.:Personal Information:.
Likes: Ryn, women, magic
Dislikes: Sleeping, Indecision,Waiting, Ghosts
Merits: Honest,Energetic, Bold, Confident, Quick-witted
Flaws: Blunt, Tactless,Bold, Deceitful on occasion, Impatient, Overconfident, Reckless, Selfish,Troublemaker, Unpredictable, Outwardly indifferent
Worst Fear: Losinghis ryn, losing his magic, or losing his mind, whichever comes first.
Personality: For those who know him, “erratic” may be the best word to describe Zash. For those who don’t know, “unstable” and/or “scary” might be better suited. Despite the sometimes odd behaviour, Zash is, in fact, in perfect mental health. He has a normal understanding of what is socially acceptable and what is not. He just tends to ignore it. As such, Zash will generally say and do whatever happens to be on his mind. Now, the important distinction here is that he does know that some of the things he says and does are inappropriate. Along the same lines, if he wanted to act like a gentleman he could with no difficulty. This has allowed Zash to gain people’s trust when necessary, which is particularly important when he’s trying to sell something to them. But, by and large, he’d rather not limit himself with social norms. It wouldn’t be so bad if doing what he wanted entailed being quiet and not bothering people. Unfortunately, Zash is loud and fast paced. Everything in his world moves at a pace two notches higher, and he doesn’t care to wait for people to catch up. He doesn’t have time when he’s busy looking out for himself. Of course, Zash easily comes off to other people as a jerk. But the truth is, no matter how cold or cruel his actions are, the chances are that he has absolutely no hostile intentions. On the whole, Zash is simply making the best of his life as it is. He sometimes dreams about being someone important… someone with the power to change the world for the better. Though he would admit that doing good is but one aspect of it. Any resulting fame or recognition would be nice too.
History:
Born into a well-off Thelaharanian family, Zash had few concerns to worry about as a child. His mother and father would lay a path for him through the best schools that would give him the best education that would allow him to become the best mage in the town, or better. It was no surprise then, that on his 12th birthday, Zash was barely able to contain his excitement as the time had come for the Purifier to attune a set of Magite stones to him. Even while sitting alone in his room during the days leading up to his birthday, he could not stop the big lopsided grin from spreading across his face. Over the next few years, trial and error would teach Zash that he naturally drew magic of elemental affinity when he concentrated on his stones. At least that was the sort of magic that emerged when he was actually successful.
At the age of 16, Zash was enrolled in a small boarding school that specifically educated its students on the intricacies of magic. The first couple of years at the boarding school were dull. Zash’s blunt nature didn’t win him many friends, but he was pre-occupied with his ambitions to notice. Not that the early subject matter was particularly difficult- mostly material on basic Magite history and theory, with some very minor practical exercises. Classes on these matters made Zash restless as he was much more interested in advanced spell casting. This restlessness caused Zash to occasionally act out towards his teachers, but it came off as harmless rebellion and he was an otherwise good student so the teachers let it pass.
However, when the students moved onto more advanced practical exercises after the first two years of introductory courses, Zash began to struggle, despite finally doing what he wanted. He lacked control over his elemental gift. Attempting to light a candle would cause a disappointing pop of an explosion, tearing the wax apart, after many attempts of little more than a flickering wisp and some smoke. The typical demonstration by Zash would require multiple attempts before anything of note would happen. Unfortunately, when the spell was noticeable, it tended to be VERY noticeable. As teachers and peers grew impatient waiting for Zash to form a wall of stone, he would laugh off his failures until finally he caused a large fissure in the school’s courtyard, much to everyone’s surprise.
With the accidental explosions and electrical shocks becoming more and more frequent, Zash’s new nickname began circulating amongst the other students: “The most dangerous man alive”. This was an exaggeration, of course. The other students did tend to take cover when it was Zash’s turn to cast a spell, but the average damage level of damage was perhaps a few burnt tables and a broken window.
Despite his falling grades, Zash was still in very good spirits. In fact, he was rather proud of the excessive force that occasionally came about by his hands. Why light a candle, when he could make fireworks? He began to buy into his reputation, reveling in every spell gone haywire. The teachers were no longer pleased. Nor were his parents who were still paying a hefty tuition.
Eventually Zash’s continuing troubles with school caught up to him. Concentrating much more on his own activities rather than course work, he officially failed to advance to the next year, though he wasn’t particularly concerned. After all, he could manage just fine with self-teachings. If anything, he was convinced he would progress faster without the more tedious subjects at school holding him back. His parents were extremely displeased, but he simply shrugged off their concerns. No point being upset about the past, he explained.
Zash is currently a merchant. His merchandise seems to be comprised of mostly worthless trinkets, yet somehow he appears to be doing quite well for himself. One can only assume he talks a good fight when peddling his wares. Regardless of the method, he brings in enough ryn to fund his independent studies as well as other activities.