Kojintora

Basic Lore

Appearance

Breeding and Aging

Unique Abilities/Weaknesses

Society/Culture/Ecology

Basic Lore

The Kojintora are a race of catlike people who have lived on Calamia since records were made. Not much is known about where they come from or how they came to exist. Despite this, many human societies view kojintora as beasts at best, and demons at worst.

They are strong race, very sensitive to the earth and surroundings, being strongly rooted to their people and clan. Their kind is playful and intelligent, yet proud and steadfast. They are not fond of cities, preferring nature, and will avoid them if possible. Kojintoras are not seen very often because of this, and are occasionally spotted only in wilderness regions or in Elsyven settlements.

Appearance

Their body structure is strongly humanoid, walking upright on two long legs. Kojintoras walk upright on the pads of their feet, seeming to walk on their toes. They have somewhat large feet and toes, which helps them balance. Their physical musculature is strongly defined, their bodies being quite toned and athletic. The depth of this muscle structure can often be lost or hidden under their hide, depending on the density and length of their fur.

Their feline traits are quite dominant in their overall appearance. A soft warm coat covers entire body, which is usually two toned in color, but is not uncommon to see patterned coats with stripes, specks, blotches or rings. Their colorations and patterns can often depend on their clans and regions. Depending on their region some Kojin grow thicker longer coats, the majority these being found in the far northern reaches of Calamia.

Their facial features can vary, some having a more human-like to look, while others possess stronger more feline facial structures. This look can vary from clan to clan. No matter what the facial structure all kojintora possess a soft nose pad, much like that of the feline species. Over all they can vary in height, ranging from 4’1″ up to 7′.

Commonly their eyes are often round and large, although some are almond shaped, rarely slanted and/or narrow. Their irises are large, taking up most of the eye, can vary just about any color, and have an oval shaped black pupil, which grows wide and round in low light and extremely narrow in bright light.

Some grow human-like hair on their heads, this being thicker than average. Their ears are located on the crown of their head, just like a cat, the size and shape depending on the kojintora’s clan and parents. They have a long tail, which helps them to balance their strong agile bodies for climbing and combat.

In combat a kojintora can be a very deadly foe. They use their powerful bodies to fight and attack their opponents and prey, and can become quite adapt at using weaponry. Each finger and toe is equipped with a deadly claw, with retractable nails only on their toes. They are excellent climbers and can run quite fast, having agility in the wild that even Elsyven envy.

Many kojintoras have a great sense of taste, loving meats preferably cooked, but they can and will eat meat raw if necessary. They have little taste for vegetables, dinning on them occasionally or only if combined with a meat. However they enjoy breads, butter, cheeses and milk.

Breeding and Aging

A Kojintora on average lives to about 100 years of age, growing old and frail much like humans do in their prime.

12-16 (Adolescence) / 17-23(Maturity Age) / 24- 30 (Young Adult) / 31- 35 (Adult) / 36-40 (Middle Aged) / 41-55 (Prime) / 56+ (Elder)

Females are capable of bearing cubs when they reach maturity. A woman carries the babe, or babes as it is not uncommon to have twins or even triplets, for about ten months. These babies are born similar to humans, but they are much more like cat infants, being born hairless and with their eyes shut. Their fur starts to come in first, usually within the first week, and then their eyes open about two weeks later. Thus the child becomes familiar with their parent by smell, sound and touch- not sight.

Humans and kojintora can interbreed, creating a halfblood offspring called a jihnan.

To learn more about the human/kojintora offspring, see the Halfbloods

Unique Abilities/Weaknesses

Kojin possess a form of dark vision, where they can see the dim outlines of objects in the dark, in shades of black, white and gray, in about a 10ft radius around them. This does not mean they can see perfectly in the dark, but they have far superior vision in the dark in comparison to humans.

They are also far more agile than the Elsyven, giving them a light quick foot and fast reflexes. Kojintora also possess a slightly advanced sense of smell and hearing.

Kojintora have an innate ability to sense when someone is channeling magic through a magite. This can be felt if it is within a mile radius of the kojintora, unless the spell was particularly potent. This sensation is like a cool wave or tingle running through their body, making their hair bristle. Some kojintora may get an ill feeling, upset stomach, or rapid pulse. However, they can’t pinpoint the exact location or who was using magic, just a general direction depending on the spells strength and duration.

The majority of the race has a phobia of water deeper than they can stand upright in. This doesn’t mean they all share it equally, and some can even learn to swim. However all kojintora, no matter what cannot stand the idea of swimming in deep dark water.

Kojintoras cannot use magite or any type of magical item that requires activation. Also, because of their ability to detect magic use it has lead slave trades to take kojintora babies and children for confinement, to sell to powerful diplomats, wizards, etc, as a tool to protect themselves against enemies that would use magic.

Society/Culture/Ecology

They often live in large groups, given that it is easier to defend in numbers. Because of this you won’t see too many small kojintora clans or independent kojintora families, and small clans are always looking to larger clans for support, and will often find ways to merge clans together to create stronger groups. This can be done by alliances; however marriages between clans are regarded the strongest binding link clans can share. Because of this smaller clans will often welcome the larger clans for a celebration in their honor, and during these celebratory celebrations match making is done with the eligible males and females.

It is not uncommon for kojintora females to be married off to a partner chosen by their parents, and suitable matches are highly sought after by both families. This is how their society has worked for ages and has no reason to change.

Kojintora are not farmers, nor are they herders or ranchers. They are wanderers and gatherers. They often take residence in one area, using a familiar hunting and fishing grounds to gather food for their clans. They have taken to trade with the Elsyven, offering furs of different varieties, finely crafted bone combs and utensils, and even ivory- a highly sought after material. In exchange they get breads, cheeses, milk, pottery and weaponry.

In their culture there are a group of leaders, council men and women, who make the overall decision for the clan. The most capable of these kojintora is elected the council leader, while the others are advisors and advocates for the rest of the clan. There can be no more than twenty kojintora on a clan council, and spaces are either opened when council members retire, dies or are handed down to those who are of age and felt capable of taking the trials. In order to gain this council place a kojintora who is over the age of forty, who is deemed capable by the council, can take the trials. By doing the trials and becoming a council member they can become an official for the kojintora clan, and gain a stronger status and rank amongst their people. Only council members can be elected to clan leader.

These trials can range from bringing back the head of a demon, to traveling the region, discovering new things and returning to the clan with some form of new knowledge that benefits their society. It is meant to be a journey of self discovery, and once completed they are inducted into the clan as full fledged adults, having a position of voting power and a seat on the clan’s council. Not all kojintora can take part in the trials and are only given to those the council deems worthy of them.

Most clans have their own laws and rulings. Kojintora who disobey their society and laws are punished accordingly, the worst of these either being death and exile. Those who are exiled from their clan are cast out and shunned from their homeland for the remainder of their days. It is these type of kojintoras that travelers may come across, where stories of ferocious cat-men attacked their caravans or raided camp sites.

Being related to the cat species the kojintoras tend to have a fondness and sort of bond with feline mammals. This does not mean they can speak to them, or that the animal will obey them in any way. It does mean that small cats will treat the kojintora like the dominant cat, and respect their space. Smaller cat species are often seen within their society, unrestrained and roaming about villages freely.

Kojintora are believers that to be at one with the land they must live and use what is given to them, taking no more than what they need and waste nothing of use.

Their primary relations are with the Elsyven, having a commonality amongst the nature dwellers. Some kojintora (none that have been exiled, just those who were spared slavery, lost their families/clans, or those who are emissaries/traders) can be found living with the Elsyven.

Their connections to other races are somewhat rocky, especially with the humans. Some clans have good relations with human nations, while others (especially those of Auraton), have a difficult time with the humans-especially those who invade their territories and take their resources, or wish to catch them for slavery or worse yet their fur coats.

Kojintora despise the Orcs.